Huddle Moments
3 min read · Updated 2026-10-07
Huddle Moments are turning points. One rule always applies: decisions lock before the question appears, and the server enforces them.
| Moment | What happens |
|---|---|
| GO BIG | Before a question, choose SAFE or GO BIG. Right: ×2. Wrong or no answer: −500. No choice counts as SAFE |
| Pick Your Poison | The room votes between 2–4 categories. The winner is played. Ties go to the first listed |
| Power Play | Spend it to double one question. Default one per team. A wrong answer is never worse |
| Lock It In | After choosing an answer, say how sure you are: Guess ×1, Pretty sure ×1.25, LOCK IT ×1.5 right or −250 wrong |
| Final Huddle | The last question. Wager from 0 up to your score or about 35% of it, whichever is smaller (but never below the pack's maximum, default 2,000, while you have the points). Right: +wager. Wrong: −wager |
| Majority Trap | Before the reveal, the TV announces what most of the room chose, then the truth |
Other teams only see "locked" until the reveal. If your phone disconnects after a choice, it's restored when you reconnect.
Practice test games run without Huddle Moments.
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